Funshops are workshops with an emphasis on FUN!
What is a funshop?
- Do you have a hobby or something you are passionate about that you are willing to share? It could be a game, a craft, a popular toy, or an idea.
- Funshops are free to attend. Funshops typically last an hour, and they can be attended – and hosted – by anyone.
- The host is responsible for any materials needed for the funshop, although some people request that participants bring items if they have them, such as materials for artist trading cards, at an ATC funshop.
- Some examples of funshops include painted mandalas, shopkins, pokemon, Dr. Who, my little pony, Hamilton, minecraft, making a vision board, swing dancing…the list goes on and on!
UWG Funshops run daily throughout the conference, providing entertainment and learning opportunities for all ages. Presenters supply their own materials and facilitate their own funshops. You may be required to bring items to participate in a funshop, please read the descriptions closely.
Funshop submissions will open on November 1, 2017.
Have any questions or want to brainstorm? Email Jessie at firstname.lastname@example.org
Food funshops: we are unable to host any food related funshops.
AV Needs: We are unable to provide AV setup/access for any funshops. I can help brainstorm ways to include music, etc., if you need it (we love those portable speakers you hook up to your phone!).
Have questions? Email me! funshops[at]unschoolerswaterparkgathering.com
We will post the funshops schedule in April. Note: times and locations may change. Generally, funshop time slots are: 10-11am, 11:15-12:15, 12:30-1:30; 5:30-6:30pm, 7-8pm.
Game rules located at the bottom of this page.
Please note: Participation in any event, funshop or activity at UWG is voluntary and entirely at your own risk. Participants acknowledge that the organizers of Unschoolers’ Waterpark Gathering and their agents will not be held liable for any injury, loss or damage arising from participating in this event.
You should understand that when participating in any physically active funshop, there is the possibility of physical injury. If you choose to participate, you agree that you do so at your own risk, are voluntarily participating in these activities, assume all risk of injury to yourself, and agree to release and discharge Unschoolers’ Waterpark Gathering from any and all claims or causes of action, known or unknown.
Monday: Zombie Tag
Zombies must walk. They are not allowed to run, jump, lunge, speed walk, skip, etc. Zombies should be moving much slower than if they were allowed to run.
To keep the game moving, if there is ever a disagreement about whether or not a player was tagged, then they are tagged.
If someone asks if you are a Zombie or Survivor, you must answer truthfully, either verbally or with your thumb. Thumbs up means survivor, thumbs down means zombie.
If you take a break from the game, immediately leave the playing area. If you return or join a game in the middle you will be a zombie. Before you join, you must announce to everyone nearby that you are joining, and then wait 10 seconds.
No climbing over or crawling under tables.
Any issues that come up during the game should be brought to the attention of a referee.
Tuesday: Glow In The Dark Capture The Flag
To tag someone, you must touch them with at least one hand while at least one part of their body is on your side of the room. If you are tagged, you must walk directly to the other team’s jail. While walking to jail, you cannot tag someone, get in someone’s way, pick up or move a flag, or be freed from jail. If you are holding a flag when you are tagged, you must immediately set it down where you were tagged. No throwing the flag.
When you tag your opponent’s jail or anyone inside of it, everyone inside of it is immediately free and must leave the jail. You and everyone who was just freed can be immediately tagged and sent back to jail, but cannot go back to tag the jail until after they have made it back to their side of the room.
If there is a flag on your side not in the flag zone, you should pick it up and put it in your flag zone.
Players cannot be within their own flag zone, or within 10 feet of their own jail, unless a free opponent is also in those boundaries.
If you take a break from the game, you should immediately leave the playing area. If you join, or return in the middle of a game, you must start on your side of the room, and must announce to everyone nearby that you’re joining, and then wait 10 seconds.
If you were in jail when you took a break from the game, you must start in jail if you want to return. You still have to announce to everyone nearby that you’re rejoining, and then wait 10 seconds.
Because this game is played in the dark, there is some danger of someone getting hurt. Please play at your own risk, and be careful of other players and objects. It is also important that you are respectful of everyone’s personal space. Dangerous or inappropriate behavior will not be tolerated. All players should keep their glow sticks on and in view at all times.
Any issues that come up during the game should be brought to the attention of a referee.
If there is ever an emergency, you should immediately stop where you are and shout “lights on.” If you hear someone else shouting “lights on,” you should immediately stop and repeat “lights on.” The game will resume when the emergency has been dealt with and all players are ready.
Wednesday: Lazer Tag
No physical contact between players. Players are meant to shoot other players from different teams, but do not physically touch each other. This is to avoid injuries; physically stronger players do not have an advantage. There will be a line in the middle of the floor. Teams do not cross the line.
Players aim and shoot at the laser taggers carried by opponents.
Foam Sword Fighting
This is the foam sword version of the nerf war. We will have duels, capture the flag, hidden king, and other games.
We will bring some spare weapons, but if possible please bring your own (or buy one at the marketplace).
If you want to make one, this: http://amtgard.com/how-to-build-a-sword/ is a very nice simple guide. (Note: Family Dollar sells great $1 pool noodles, and Home Depot sells Nashua heavy duty duct tape for $5 a roll.)
You must bring:
You must bring: A weapon that obeys the safety rules. (I will be selling some at the kids’ marketplace, or you can buy one elsewhere or make your own. Two sets of instructions are linked to below.) The ends must be at least 2.5 inches wide, which makes them safe for eye sockets (although no one is supposed to hit the head).
Red and blue shirts (for teams).
Parents are responsible for monitoring their own children.
Simple design: http://amtgard.com/how-to-build-a-sword/
Other references for different weapons: http://amtwiki.net/amtwiki/index.php/Tutorials#Construction
Yellow areas are not valid targets, and purposely hitting them will result in disqualification.
Purple areas are not valid targets.
If you are hit in a green area, you lose that limb.
If you are hit in the arm, put it behind your back.
If you are hit in the leg, pull it up and hop, or kneel down and crawl.
If you are hit in both legs, lie down.
If you are hit in a red area, or you are hit on two different limbs arms, you are dead.
All weapons used must have at least 1” of padding on striking surfaces (red areas), at least 0.5” of padding on flats (blue areas), at least 1.5” of padding on tips (green areas), and at least 0.5” of padding on pommels (yellow areas).
Shields must have at least 2” of padding on the front, as well as 1/2″ of padding around the edges.
Arrows, nerf darts, and other projectiles are not allowed.
All weapons and shields used must be approved by a moderator.
Safety glasses are required.
As this is a full contact fun shop, there is some (small) risk of someone getting hurt.
As a tap counts just as much as a strong hit, please control your attacks.
Please play at your own risk, and be careful of other players and objects.
Dangerous or inappropriate behavior will not be tolerated.
There will be two funshops – one for under 12, and one for 12+.
Under 12: The maximum age for this group is 12 years old. Please be responsible and admit when you are hit. You may not obstruct players, attack or defend players, or hold objectives while respawning. Have fun!
12+: A minimum age of 12 is required for this group. Please be responsible and admit when you are hit. You may not obstruct players, attack or defend players, or hold objectives while respawning. Have fun!
Free For All: Everyone vs everyone. Last person left alive wins.
Team Deathmatch: Last team left alive wins.
Capture the Flag: Played by 2 teams. 30 second respawns. The first team to bring the opponent’s flag to their base wins.
Kill the King: One person on each team is designated as the king. 30 second respawns. If a team’s king is killed, that team loses.
Secret King: Same as previous, except the identity of the king is unknown to the other team. More games will be added.
What to Bring:
SAFETY GLASSES – Without them you will not be permitted to play. We will have safety glasses for sale at the event.
LABELED NERF BLASTERS – Weaponry must be labeled in case it is lost or misplaced. Modifications are permitted, however all blasters must have an orange barrel tip.
RED and/or BLUE T-SHIRT – For team identification purposes.
What Not to Bring:
DARTS – We will be providing all darts. Any darts brought to the event will be considered a donation.
FOAM SWORDS – Or other melee weaponry is not permitted.
NON STANDARD BLASTERS – We only provide standard(micro) darts, anything that fires mega darts, disks, arrows, balls, rockets, etc… Is not advised as you will have no ammo to use.
Questions? Email Jessie at funshops[at]unschoolerswaterparkgathering.com